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Note: The following article contains minor spoilers for BioShock Infinite.

The Lutece-coin section was significant to show that they [the Lutece twins] were testing the constants and variables. Each Booker flipped heads at that point every time. It was a constant. But when you pick the brooch for Elizabeth, they remake [sic] that they thought you would pick the other, a variable. They were likely trying to use those decisions in their quantum calculations or if this Booker would be successful.

– Ben Cobb on Cracked.com discussing BioShock Infinite

Warning: the following video has 2 loud screams at around 35 seconds.

Robert Lutece: The only difference between past and present…

Rosalind Lutece: …is semantics.

Robert: Lives, lived, will live.

Rosalind: Dies, died, will die.

Robert: If we could perceive time as it truly was…

Rosalind: …what reason would grammar professors have to get out of bed?

Graveyard scene from BioShock Infinite

I believe God is managing affairs and that He doesn’t need any advice from me. With God in charge, I believe everything will work out for the best in the end. So what is there to worry about.

– Henry Ford

“For I know the plans I have for you,” says the Lord. “They are plans for good and not for disaster, to give you a future and a hope. In those days when you pray, I will listen. If you look for me wholeheartedly, you will find me.

Jeremiah 11-13 (NLT)

I heard a loud voice coming from heaven. It said, “See! God’s home is with men. He will live with them. They will be His people. God Himself will be with them. He will be their God. God will take away all their tears. There will be no more death or sorrow or crying or pain. All the old things have passed away.” Then the One sitting on the throne said, “See! I am making all things new. Write, for these words are true and faithful.” Then He said to me, “These things have happened! I am the First and the Last. I am the beginning and the end. To anyone who is thirsty, I will give the water of life. It is a free gift.”

Revelations 21:3-6 (NLV)

Lately, there is a repetitive theme when people seriously talk about how they feel: they believe that the world seems to be getting worse and worse. And for some, their life in particular is taking a nosedive right now. Between the world on the brink of World War 3 and a company trying to force one of my friends out of their job, it seems like we are on a highway to destruction. Life seems to be random events of evil and there is nothing that we can do to stop it. We see that we have little control over our own future and have even less control over the fate of the world. In a world full of unpredictable variables, what is something reliable that we can depend on? In a world that is on a consistent downturn, is there anything we can change?

The game BioShock Infinite is based on this premise: the premise that there are “constants” and “variables” that exist in all possibilities of the outcome of an event. If you notice in the first video above, there are 123 “Head” coin flips on Robert’s placard. Every one of the 123 versions of Booker that came through Columbia trying to save Elizabeth were stopped by this multiverse-traveling duo. Ben Cobb explains that in all possibilities, the coin would always flip “Heads” due to that being a “constant.” Constants have to always occur no matter what we do: they are predestined. However, later when you have another binary outcome of the bird or the cage, the outcome changes every time. The choice of a brooch for Elizabeth is a “variable.” Variables are events that will change based on our choices. The Lutece “twins” themselves are evidence of both of these concepts: they are not twins in the traditional sense, but rather the same person in two different realities. (They even share the same exact “constant” DNA except for one “variable” chromosome.) Elizabeth states at the end of the game that everything that happens is either a “constant” or a “variable.”

While the world is mostly made up of variables, God promises us that there are a lot of constants in this world. Most Christians recognize that the world will end. They know that those that believe in the message of Easter will live with Him in Heaven. Note that I believe that there are a lot of variables that can change between now and then; we should continue to push for a better world for ourselves and those around us. However, in the end, we know that this world is temporary.

God also promises us another constant that people find hard to believe at times. As Henry Ford stated, God is using all the trials of this life to “give [us] a future and a hope.” I discussed this in my previous article: everything we are going through is just an extended tutorial for life. We find it hard to understand how our hardships are making us stronger. (Note that some of these hardships are due to choices we made: they are due to variables that we chose incorrectly.) Yet, God’s presence with us during any trial (constant or variable) is a comforting constant that we can depend on.

Humanity finds God’s constants hard to swallow. However, as God states in Revelation and the Lutece twins affirm in their discussion in the graveyard, constants are guaranteed to happen. God mentions that the events of the future “have happened;” the Lutece twins state that difference between the past, present, and future “is semantics.” We find this concept is hard to understand due to being in the flow of time. But God exists outside of time. You can trust in this “hidden truth:” he is “the First and the Last… the beginning and the end;” his will for your life has-will happen.

(P.S.: Sorry about the grammar in the last sentence: as Robert Lutece states, the “syntax [for this concept] has not been invented yet.”)

BioShock Infinite
PC, XBox 360, XBox One, PS3
Genre: Shooter, Adventure
Rating: Mature: Blood and Gore, Intense Violence, Language, Mild Sexual Themes, Use of Alcohol and Tobacco
Note: I have only played the PC version.
My Rating: Overall: 4 / 5
Gameplay: 4 / 5 Story: 4 / 5 Graphics and Sound: 3 / 5 Controls: 3 / 5 Christian Values: 4 / 5